Mapping Tutorial : Page 5

THE ROOM - CONTINUED :

Now you have the Basics of THE ROOM completed, you can move on to more interesting  stuff like monsters and guns - YEAH!!

Click on the 'ENTITY' icon (4th button down) and make sure you have selected 'info_player_start'. Then click somewhere inside your room and right-click 'CREATE OBJECT' Well done, you have now successfully made a starting point for the player, you can experiment now by putting different shit into your map by changing the entities and their values, but the main thing you need is a LIGHT, so select 'light' and put it in the middle of the room - you now have a light! You can mess around with what you put in the map, but in the example I have put in a 'monster_alien_grunt' and a 'weapon_crowbar' to kill him with.

Compiling :

All you gotta do now is SAVE and EXPORT TO MAP. Then go to the Half-Life Compile Controller and enter in the name of your map in the file directory. Hit COMPILE and wait for it to finish. If you get any ERRORS like LEAK LEAK LEAK, it means that there is a hole in your map, or you left an entity outside the walls. Go back and check you done everything right!!

If you got no errors, just load up Half-Life and run the map - DON'T KNOW HOW??
You gotta access the console - to do this create a shortcut to HL.exe on your desktop with the following target (in the properties menu - RIGHT CLICK ON IT):

-console -dev +sv_cheats 1

If you have done this you can now load up the console from the menu screen in HL if you run the program from the shortcut. Go into the console and type in

Map mapname   

With the mapname being the name of your map (in my case map1)

And here is a picture of the completed map